for many, it's the only choice.įor me personally, Fortitude is the only choice for the early game unless I'm purposefully trying to do a single-stat run for testing purposes.įor others, Strength is the only choice because you get cooking recipes, awesomely powerful weapons, and high quality iron tools ASAP as well as a bonus to harvesting yields.So I do admit, Im loving on a18, they have many new features that I love and the new models make it a lot less bland. But what follows after more than makes up for it.įor you, You think INT is a waste until later in the game. Yes.You might have harder time for the first day or so as you get settled and get the first bit of dukes to start buying equipment from the trader. But you've still got 15 more points of armor rating than the guy that is. Yes, You aren't specialized in the armor you bought. That doesn't matter so much when it's well modded and you have 5x as much ammo as the guy that is specialized in it. Yes, The high quality weapons you get might not be made for your stat choice. Plus better traps, plus you've had a forge/workbench/cement mixer since day 3, plus you got your motorcycle on day 4,. That doesn't matter much when by day 7 you're better armored (In Tier 2 or even Tier 3 light/heavy), better armed (With Q3-Q6 Tier 2 or Tier 3 modded out weaponry), and with a massive stockpile of medical supplies, food, and ammo. Yes, You don't have a particularly powerful weapon early on. Your own experience flies in the face of thousands of others that are convinced that INT is the ONLY way to go, who dump every single point into INT to the exclusion of any other tree until they've maxed it and got everything they want from it. Sorry but when the Devs said other builds would be more atractive and useful at earlier levels for this Alpha I imediately thought that meant the only build that could not function till later in game would finally get its time to shine. The Stun baton will let you basically go toe to toe with pretty much anything without getting hit.Īrguably the biggest thing that hurts int is that until the pipe baton, both of its weapons required special parts to actually acquire them, and the parts are not very common, so the chances of ever crafting your own stun baton or turret to start with are almost nil. The sledge turret costs no stamina to use, is a guaranteed knock-back and with just a few points becomes almost a guaranteed knock-down as well. What high stamina cost? The one distinct quirk I noticed about the pipe baton was that it's M1 attack consumes so little stamina that you've recovered it back by the time you swing again.Īnd I dunno what your experiences have been, but most of my builds have been int based since I started playing, and I find the turrets and stun baton to be incredibly useful. Even at quality 6.Įvery other Stat has both a melee and a ranged option right out the gate and you can survive easier going up pretty much any other stat with only a 3 point cost in a few select useful skills from other trees.īeen trying to run an INT build and it was 19 levels before I could even put a point in it They gave INT 1 low tier weapon that they can craft and really between its low durability and its heavy stamina cost the thing is practically useless. Originally posted by tazman1:the issue I see is right now the only thing in the INT tree that has value are the more charisma based skills.
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